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PC Gamer (Italian) 35
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PC Gamer IT CD 35 2-2.iso
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Blood Demo
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DATA
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PEDS
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FORMS
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DOG1.TXT
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Wrap
Text File
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1998-07-23
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5KB
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290 lines
15 // Max simple physicing at once
10 // Max boned physicing at once
15 // Max rendering at once
15 // Max stored dismembered characters
DOG.TXT
START OF BONES
// Bone index #0
Bone_01
10 // Mass in kg
BOX // Collision detection type
NONE
NEXT BONE
// Bone index #1
Bone_N01
2 // Mass in kg
BOX // Collision detection type
FALSE
0 // Index of parent (Spine)
NEXT BONE
// Bone index #2
Bone_N02
2 // Mass in kg
SPHERE // Collision detection type
FALSE
1 // Index of parent (Neck)
NEXT BONE
// Bone index #3
Bone_T01
1 // Mass in kg
BOX // Collision detection type
FALSE
0 // Index of parent (Spine)
NEXT BONE
// Bone index #4
Bone_RLB02
3 // Mass in kg
BOX // Collision detection type
FALSE
0 // Index of parent (L Leg)
NEXT BONE
// Bone index #5
Bone_RLB03
3 // Mass in kg
BOX // Collision detection type
FALSE
4 // Index of parent (L Leg)
NEXT BONE
// Bone index #6
Bone_RLB04
2 // Mass in kg
BOX // Collision detection type
FALSE
5 // Index of parent (L Leg)
NEXT BONE
// Bone index #7
Bone_LLB02
3 // Mass in kg
BOX // Collision detection type
FALSE
0 // Index of parent (L Leg)
NEXT BONE
// Bone index #8
Bone_LLB03
3 // Mass in kg
BOX // Collision detection type
FALSE
7 // Index of parent (L Leg)
NEXT BONE
// Bone index #9
Bone_LLB04
2 // Mass in kg
BOX // Collision detection type
FALSE
8 // Index of parent (L Leg)
NEXT BONE
// Bone index #10
Bone_RLF02
3 // Mass in kg
BOX // Collision detection type
FALSE
0 // Index of parent (L Leg)
NEXT BONE
// Bone index #11
Bone_RLF03
3 // Mass in kg
BOX // Collision detection type
FALSE
10 // Index of parent (L Leg)
NEXT BONE
// Bone index #12
Bone_RLF04
2 // Mass in kg
BOX // Collision detection type
FALSE
11 // Index of parent (L Leg)
NEXT BONE
// Bone index #13
Bone_LLF02
3 // Mass in kg
BOX // Collision detection type
FALSE
0 // Index of parent (L Leg)
NEXT BONE
// Bone index #14
Bone_LLF03
3 // Mass in kg
BOX // Collision detection type
FALSE
13 // Index of parent (L Leg)
NEXT BONE
// Bone index #15
Bone_LLF04
2 // Mass in kg
BOX // Collision detection type
FALSE
14 // Index of parent (L Leg)
END OF BONES
START OF MOVES
0 // ID
30 // Default frame rate
None // Looping reset flags
0,0,1 // Direction of movement
DogWalk.BON // Biped export file name
0 // Flags
2 // ID
30 // Default frame rate
None // Looping reset flags
0,0,1 // Direction of movement
DogWalk.BON // Biped export file name
0 // Flags
10 // ID
30 // Default frame rate
Y // Looping reset flags
0,0,0 // Direction of movement
Dog_still_plead.BON // Biped export file name
0 // Flags
30 // ID
30 // Default frame rate
Y // Looping reset flags
0,0,0 // Direction of movement
DogWalk.BON // Biped export file name
0 // Flags
31 // ID
30 // Default frame rate
Y // Looping reset flags
0,0,0 // Direction of movement
DogWalk.BON // Biped export file name **********
0 // Flags
40 // ID
30 // Default frame rate
Y // Looping reset flags
0,0,0 // Direction of movement
DogRun_Fast.BON // Biped export file name **********
0 // Flags
72 // ID
30 // Default frame rate
None // Looping reset flags
0,0,1 // Direction of movement
DogFall.BON // Biped export file name **********
0 // Flags
80 // ID
30 // Default frame rate
none // Looping reset flags
1,0,0 // Direction of movement
Dog_get_up_lhs.BON // Biped export file name
1 // Flags
81 // ID
30 // Default frame rate
none // Looping reset flags
1,0,0 // Direction of movement
Dog_get_up_rhs.BON // Biped export file name
1 // Flags
91 // ID
30 // Default frame rate
XYZ // Looping reset flags
0,0,1 // Direction of movement
DogHitByCar.BON // Biped export file name
0 // Flags
93 // ID
30 // Default frame rate
XYZ // Looping reset flags
0,0,1 // Direction of movement
DogPunted.BON // Biped export file name
0 // Flags
94 // ID
30 // Default frame rate
XYZ // Looping reset flags
0,0,1 // Direction of movement
DogDeadPunted.BON // Biped export file name
0 // Flags
111 // ID
30 // Default frame rate
Y // Looping reset flags
0,0,0 // Direction of movement
DogRun.BON // Biped export file name
0 // Flags
112 // ID
30 // Default frame rate
Y // Looping reset flags
0,0,0 // Direction of movement
DogRun.BON // Biped export file name **********
0 // Flags
113 // ID
30 // Default frame rate
Y // Looping reset flags
0,0,0 // Direction of movement
DogFall.BON // Biped export file name **********
0 // Flags
END OF MOVES
// Other stuff
NONHUMANOID
2 // Index of head bone
2 // Direction axis when lying down (A)
2 // Direction axis when lying down (B)